Again you're comparing a designer and a producer, which are two different positions within a game company.
Also keep in mind that what CCP decides to do isn't based off what she wants, nor was it based off what Unifex wanted unless you plan to blame him and Soundwave solely for Incarna. The main point I'm making here is that it's never one persons fault for shit going wrong at a studio and to think so is silly. It's more so on the people (eg. Hilmar, et al) at the top of CCP who decide something has to be done a certain way or achieve a specific goal and then say "chop chop honey" to Seagul because that's her job as a producer. She's expected to facilitate demands by the company, not make the demands herself.
This is like saying Hideo Kojima is at fault because Metal Gear Solid 5 has microtransactions, which is something that Konami (his bosses) demanded be in the game.